Virtual Production Bulletin

Immerse
Immerse
Published in
2 min readDec 6, 2021

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Our new Q&A series about the intersection of game-engines, LED walls, real-time motion-capture, VFX and animation with documentary and non-fiction storytelling. It is co-produced with the Co-Creation Studio.

How can we understand documentary techniques and ethics with new paradigms of virtual immediacy, abstraction or reenactment? What are the systems that enable and encourage such paradigms? And what other questions should we be asking about the blurring of virtual and physical space? Follow along as interviewer Srushti Kamat uncovers this landscape.

A single woman stands in the middle of a room sectioned off by floor-to-ceiling black drapes. The project details are printed on the ground, next to two tables. The woman is wearing a VR headset, a light-colored top, jeans, and black boots. There is a single spotlight illuminating the space.
September 1955 (2016, with Cagri Hakan Zaman & Nil Tuzcu), installed at !f Istanbul 2017.

Banner photo: Marc Tarlock

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Immerse is an initiative of the MIT Open DocLab and Dot Connector Studio, and receives funding from Just Films | Ford Foundation, the MacArthur Foundation, and the National Endowment for the Arts. The Gotham Film & Media Institute is our fiscal sponsor. Learn more here. We are committed to exploring and showcasing emerging nonfiction projects that push the boundaries of media and tackle issues of social justice — and rely on friends like you to sustain ourselves and grow. Join us by making a gift today.

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